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On Prototyping Tools

A quick look at what prototyping tools are for.

1 min

Helpful Articles on React.js

A small list of helpful articles on React.js. Changes to React.js itself, tooling, and new javascript ES6 features have led to scattered documentation.

1 min

Designing Between Points

As we design, we mark well traveled paths so we can quickly and efficiently find our way back. The points we set can create design spaces that are constraining or freeing, depending on where they're placed.

5 min

Editing the Unity Tilemap Collider 2D Box

Unity 2017.20.0 Beta shipped with a new tile map editor built in. This is great for quickly creating maps that would otherwise take too long to position manually or are simple enough they don't require a programmatic solution.

1 min

Is This Better?

Christopher Alexander’s forward for Patterns of Software written by Richard P. Gabriel in 1996 poses a question which is still just as relevant in design today.

1 min

Recording Video in Unity

Recording video in Unity to capture a specific scene or animation isn’t hard with the right plugin.

1 min

No Notifications

Twitter notifications can be fun, distracting or addictive. I built a tiny Chrome extension that hides the Twitter notification badge using a few lines of CSS

1 min

Augmented Reality Design – Crossing the Screen Space Divide

Currently, we have plenty of great digital flat screen interfaces and fun Augmented Reality experiments, but there are few examples of user interfaces that traverse 2D and 3D spaces when efficient for a user. Typically, flat UI is constrained to flat planes and most AR objects float independently within a scene. Interfaces that can switch between 2D and 3D give us the opportunity to take advantage of both spaces.

9 min

Unity Threshold Shader

I coded a tiny Shaderlab threshold shader for Unity. It just takes greyscale values from pixels and makes them black or white based on if they meet the threshold level.

1 min

Breaking Boxes – Typography and Augmented Reality

The medium of Mixed/Augmented Reality gives us a unique opportunity to reexamine typography’s relation to both us and our space. Historically, boxes and grids have dictated how we design type and employ typography, but how does this hold up when type has environmental awareness?

7 min