Andrew Johnson is a designer that likes creating new things. He’s drawn to the nexus of diverse disciplines and how they can create beautiful experiences that address human challenges in a responsible way.
He is fascinated with ecological challenges inherent in urban planning, game design, creative tools and education – seeking to evolve our interfaces to better adapt to our environments (Mixed Reality) and needs (Control Systems / Complex Systems / AI / Human Factors) over time.
Andrew is currently an Mixed Reality Design Prototyper at Meta working on Input and Interaction.